For instance, Catwoman's stage is a large chase over Gotham City's rooftops with no enemies besides Catwoman herself. Most levels present Batman with a large number of henchmen to take out and environmental dangers to avoid on his way to one or more boss battles, but some deviate from the norm. And that's what its all about, is keeping the love for these games alive.Konami's game based on the 90s animated series starring the Caped Crusader sends him against his most famous enemies in a platforming/beat'em'up title.Įach of the game's eight levels (or episodes) sends Batman against one particular villain. And if you really like the game then having a hard achievement left to get is more incentive to play it. Just be proud of what you've achieved, and have fun. But not every game needs to be master-able by every skill level. There should be achievements for every skill level. Mastering a game should be a real challenge, not a casual playthrough. I actually think its cool when there's games like Alien Crush and Devils Crush where only Sarconius and 1 or 2 others have mastered it. In my opinion its for MASTERS of the game. I reject the opinion that you shouldn't have hard achievements because "it makes it hard to master the game." You don't HAVE to master the game. There are good suggestions in the official forum topic, but it just never happened.Īs for the the No Death playthrough discussion here, I think difficult challenges are fine. I agree with others that this set needs a revision. Robin is throwing batarangs in Tea Time 1-1, with 0 Continues remainingīatman is throwing batarangs in Tea Time 1-1, with 5 Continues remaining Playing Adventures of Batman & Robin, Theīatman is throwing batarangs in Happy Birthday To Me 1-1, with 6 Continues remainingīatman is throwing batarangs in Happy Birthday To Me 1-2, with 6 Continues remainingīatman is at the Title Screen, with 0 Continues remaining
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